Eas (Easy Application Script)

By default, Cartesian coordinates are used,
with **x** pointing **right** from the drawing **center**
and **y** pointing **up** from the drawing **center**.
Both x and y are given in **percent**,
where 100,100 is the top right corner.
DRAW'HERE:x y w h s
Alters the coordinate system for future drawing.
With **x** and **y** being each 0..100,
as **percentages** from the **bottom left** corner,
**four** coordinate system types are possible:
x y = bottom left corner (**graph** type)
x -y = top left corner (**classical** screen type)
-x y = drawing detail center (**artist** type)
-x -y = center of **radial** coordinates
(x y) becoms the new coordinate **origin** (0 0)
With **w** and **h** being each 0..100:
w = the width in percent of the **full width**
-w = the width in percent of the **full height**
h = the height in percent of the **full height**
-h = the height in percent of the **new width**
You can also **rotate** the drawing
by setting a clockwise spin angle s in **degrees**.
Supported **shortened call** formats:
DRAW'HERE! = -50 50 100 100 0 (restore default)
DRAW'HERE:w = -50 50 w -100 0 (centered square)
DRAW'HERE:w h = -50 50 w h 0 (centered box)
DRAW'HERE:x y w = x y w -100 0 (square)

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